About me

And about my work

Catherine Tirran

Catherine Tirran

Animation Director

I have been working in video game industry since 1999.
My overall understanding of video game productions allow me to be a proficient animation team leader, great at defining artistic vision, directing MOCAP sessions, communicating with others departments, overseeing problems and finding solutions.

  Download Printable Resume

Shipped Games

My last Projects (click on images to have more info)

Roller Champions

Roller Champions

Free-to-play sports game, launch in 2022

  • Position : Animation Director
  • Animation Direction
  • Menu Animations, launch Season 0 and Season 1
Far Cry 6

Far Cry 6

1st person shooter, launch in 2021

  • Position : Animation Director
  • Animation Direction on Gameplay
  • Mocap shoot, Actor direction, follow up of the animations integration
Far Cry New Dawn

Far Cry New Dawn

1st person shooter, launch in 2019

  • Position : Animation Director
  • Animation Direction on Gameplay
  • Mocap shoot, Actor direction, follow up of the animations integration
Assassin's Creed Origins : The Hidden Ones

Assassin's Creed Origins : The Hidden Ones

3rd person in Ancien Egypt, launch in 2018

  • Position : Animation Director
  • Animation Direction on Cinematics
  • Mocap shoot, Actor direction, follow up of the animations integration
Assassin's Creed Origins

Assassin's Creed Origins

3rd person in Ancien Egypt, launch in 2017

  • Position : Assistant Animation Director
  • Assistant Animation Direction on Cinematics and scripted events
  • Mocap shoot, Actor direction, follow up of the animations integration
FarCry Primal

Far Cry Primal

1st person shooter in prehistoric time, launch in 2016

  • Position : Assistant Animation Director
  • Animation Direction of AI animation team.
  • Mocap shoot, Actor direction, follow up of the animations integration, outsourcing
Mighty Quest

Mighty Quest

Hack and Slash on PC, Free to Play launch in 2012

  • Position : Lead Animator
  • Animation Direction
  • Animation pipeline creation (animation tree, naming convention, tech doc...).
Shaun White World Stage

Shaun White World Stage

Snowboard simulation on Wii. Launch in 2010

  • Position : Lead Animator and Lead Special FX
  • Animation Direction and Special FX teams.
  • Animation and Special FX pipeline creation (animation tree, naming convention, tech doc...).
  • Cinematic realisation.
Shaun White Road Trip

Shaun White Road Trip

Snowboard simulation on Wii. Launch in 2008

  • Position : Lead Animator and Lead Special FX
  • Animation Direction and Special FX teams.
  • Animation and Special FX pipeline creation (animation tree, naming convention, tech doc...).
  • Cinematic realisation.
Silverfall

Silverfall

Hack and Slash on PC, launch in 2006

  • Position : Direction of Animation and Special FX teams
  • Animation and Special FX pipeline creation (animation tree, naming convention, tech doc...).
  • Planning, outsourcing management, data integration, database maintenance.
  • Keyframe animation of playable characters and monsters.
  • Ragdoll creation and setup, Integration of Physical Particle Emitter.
The 7 Sins

The 7 Sins

Sim's like on PS2 and PC, launch in 2004

  • Position : Lead Animator and Lead Special FX
  • Direction of Animation and Special FX team.
  • Creation of Animation and Special FX pipeline production (animation tree, naming convention, tech doc, database maintenance).
  • Keyframe animation, animation integration.
Pop Star Academy

Pop Star Academy

Sim's like on PC, launch in 2003

  • Position : Graphist and Animator
  • Characters, objects and environments modelisation, mapping and texture.
  • Keyframe Animation on characters hands (Motion Capture adaptation).
  • Motion Capture cleaning.
  • FX creation.
Dino Island

Dino Island

Park Builder on PC, launch in 2002

  • Position : Graphist and Animator junior
  • Small and Great team, rich in experience and talent
  • Modelisation, texturing of building and character.
  • Animation of building and tourists.

Skills

Little overview of what I do


Animation Direction
  • Create, support and convey the Animation Art Direction on the entire project.
  • Build Animation Art Bible: documentation searches for MOCAP or Keyframe animations.
  • Provide artistic feedbacks to animators on the floor and on Outsourcing teams : raise quality, share ideas and push creativity.
  • Organisation of the MOCAP sessions : Shot list creation, Actors choice, rehearsal and MOCAP direction.
  • Great experience in Gameplay animations and Cinematic realisation.

Animation Technology
  • Technical Follow up with Technical Directors, Programmers and Animators : push the technology and find solutions (skeleton, animation system, Ragdoll, Animation tool, Editor).
  • Review and Test regularly the game with the team
  • Push the artistic quality using the technology of the company and with the planning constraints in mind.
  • Ability to quickly learn in-house tools and procedures (ex : 3dsMax, Motion Builder, Perforce, JIRA, Editor Tool).
Communication and Management
  • Make sure the Animation Direction fit and enhance the others Directions : Gameplay, Level Design, Art, Sound, Narration, UI.
  • Communication with others departments to ensure a good world consistency and understand the dependencies : Map reviews, Presentations, Play Tests...
  • Support the others teams in the project so that they can use our animation production at it best in the game : Regroup requests and feedbacks, raise flags and propose solutions.
  • Animation team management. Follow up the animators development career.
  • Feedbacks on planning. ROI, risks and dependencies evaluations. Agile experience.
  • Language : French (mother language) and English (current) speaking.

Work Experience

More than 20 years experience working in Game Industry

Present
2024

INVOKE STUDIOS (Montréal, Canada)

Animation Director
  • Unannounced Project, 2024 - Present.
2022
2023

EIDOS (Montréal, Canada)

Animation Director
  • Canceled Project, 2022 - 2023.
2022
2006

UBISOFT (Montréal, Canada)

Animation Director
  • Roller Champions (PS5, XBOX One, PC, Switch) 2021 - 2022.
  • Far Cry 6 (PS5, XBOX One, PC) 2018 - 2021.
  • Far Cry New Dawn (PS4, XBOX 360, PC) 2017 - 2018.
  • Assassin's Creed Origins : The Hidden Ones (PS4, XBOX 360, PC) 2017.
Assistant Animation Director
  • Assassin's Creed Origins (PS4, XBOX 360, PC) 2016 - 2017.
  • Far Cry Primal (PS4, XBOX 360, PC) 2014-2016.
Lead Animator
  • Canceled AAA Project, 2013 - 2014.
  • Migthy Quest for Epic Loot (Hack and Slash, Free to Play, PC) 2010 - 2013.
  • Shaun White Snowboarding World Stage (Snowboard simulation, Wii) 2008-2010.
  • Shaun White Snowboarding Road Trip (Snowboard simulation, Wii, PSP, PS2) 2006-2008.
2006
2001

Monte Cristo Games (Paris, France)

Lead Animator and Lead Special Effects.
  • Silverfall (Hack and Slash, PC) 2004-2006 : Lead Animator and Lead Special Effects.
  • The 7 Sins (Sim's like, PS2 and PC) 2003-2004 : Lead Animator.
  • Star Academy - Pop Life (Sim's like, PC) 2002-2003 : Graphist and Animator.
  • Dino Island (Builder, PC) 2001-2002 : Graphist and Animator junior.
2001
1999

Duran Interactive (Paris, France)

Graphist
  • Virtual Skipper 2 (Boat Race Simulation, PC) 2000 - 2001: Graphist.
  • La sardine de l'espace (Pilot of 3D Animated Serie) 1999 - 2000 : Graphist.

Education

Diplomas & certificates

2011

Received Diploma in Management

Management

HEC Montreal

1999

Master's degrees in Multimedia

DESS Multimedia

University of Paris VIII

1998

Master's degrees in Archaelogy

DEA Prehistory, Anthropology and Ethnology

University of Paris I Panthéon-Sorbonne

Contact

Feel free to contact me

Join me on LinkedIn

Printable version of my resume in PDF




Animation